

"**** this," I said, and came here, grabbed the v1.5 game fix, and the game loaded right up! I exited out to change the graphics details to my liking and noticed that now, AFTER CRACKING THE GAME that is shows as installed in Origin. But Origin refused to see the game files in the Origin folder. All the files were in the correct place, and I never ran the game on my laptop because it's not a gaming laptop. I downloaded the game from Origin on my laptop while I was at work, then came home, copied the game directory to my Origin folder on my desktop and tried to play it, but Origin wanted me to re-download it on my desktop. I chose Mass Effect 3, a game I would never consider purchasing with money and did think about pirating but decided not to since I know the despicable organization that Bioware has become.

#Super meat boy revenue free#
One thing Maxis did because of EA's fuckup was to convince them to give everyone a free game from the Origin store. Right now people are just maxing out their regions in preparation for when the game actually works, to get ahead of the curve so to speak. It is a buggy, broken mess and is essentially still in beta. This is a slight digression from the topic, but since so many people here share my anti-DRM perspective I would like to tell you all that with Sim City, you aren't missing anything at least at the moment. Maxis is one of those developers, and yes I did swallow hard and installed the virus known as Origin on my system. With some games, the reputation of the developer can sway me to purchase a new game without needing to try it first. I pirate games all the time, but I purchase the ones I like. “I’d take any amount of pirates over one return due to disappointment any day,” affirmed Refense. In addition to the R&D costs required to develop new and more effective DRM solutions, those solutions usually lead to direct and quantifiable losses due to refunds and loss of customers. Also, there’s no way of accurately determining which customers would have stolen the game had there not been DRM.” Can you then say “This $X we put into research for our DRM gained us back $Y in sales”? There is no way to calculate this because it is not possible to quantify the intentions of a person. That $X is a line item in accounting that can be quantified. “You spend $X on research for your new DRM method that will prevent people from stealing your game. Refenes then questioned the logicality of using expensive DRM solutions to reduce the intangible losses caused by piracy. You cannot prove even one lost sale because there is no evidence to state that any one person who pirated your game would have bought your game if piracy did not exist.” “You cannot, with any accuracy, state that because your game was pirated 300 times you lost 300 sales.

As such, calculating worth and loss based on infinite inventory is impossible.” Your company isn’t worth an infinite amount because you have infinite copies of your game. Your game is infinitely replicable at a negligible or zero cost. But “in the digital world, you don’t have a set inventory. Refenes affirmed that retail stores such as Kmart are able to calculate their losses precisely because their stock consists of physical items that can counted and valuated. With the SimCity fiasco and several companies trying to find new ways to combat piracy and stating piracy has negatively affected their bottom line I wonder if they’ve taken the time to accurately try to determine what their losses are due to piracy.” “It is impossible to know with certainty the intentions of people. People who pirate videogames may or may not buy those games if they couldn’t pirate them, but there is no actual way to calculate that lost revenue, Refenes argued.

Team Meat shows no loss in our year end totals due to piracy and neither should any other developer.” As a forward thinking developer who exists in the present, I realize and accept that a pirated copy of a digital game does not equate to money being taken out of my pocket. “I think I can safely say that Super Meat Boy has been pirated at least 200,000 times,” he wrote. In a lengthy blog post, Super Meat Boy developer Tommy Refenes expressed his opinion that the effect of piracy is overestimated by publishers and that DRM solutions are causing more losses than piracy ever did.
